Feminist Frequency

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When I opened the latest issue of Game Informer magazine I was surprised to see a quote from my own GDC talk “Equality or GTFO: Navigating the Gendered Minefield of Online Gaming Spaces.”  
The section titled “Overheard at GDC” features many female voices including Robin Hunicke, Brenda Romero, Susan O’Connor and Elizabeth Sampat discussing their desire for a more inclusive gaming industry.

“With thousands of programmers, animators, and producers in attendance, the Game Developers Conference is a great place to take the pulse of the industry.  This year, much of the chatter had to do with challenging the game industry to move out of its comfort zone, whether that be escaping well-worn game design conventions, embracing more diverse characters, or making the development culture more inclusive to women.”
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When I opened the latest issue of Game Informer magazine I was surprised to see a quote from my own GDC talk “Equality or GTFO: Navigating the Gendered Minefield of Online Gaming Spaces.”  
The section titled “Overheard at GDC” features many female voices including Robin Hunicke, Brenda Romero, Susan O’Connor and Elizabeth Sampat discussing their desire for a more inclusive gaming industry.

“With thousands of programmers, animators, and producers in attendance, the Game Developers Conference is a great place to take the pulse of the industry.  This year, much of the chatter had to do with challenging the game industry to move out of its comfort zone, whether that be escaping well-worn game design conventions, embracing more diverse characters, or making the development culture more inclusive to women.”
Zoom Info

When I opened the latest issue of Game Informer magazine I was surprised to see a quote from my own GDC talk “Equality or GTFO: Navigating the Gendered Minefield of Online Gaming Spaces.”  

The section titled “Overheard at GDC” features many female voices including Robin Hunicke, Brenda Romero, Susan O’Connor and Elizabeth Sampat discussing their desire for a more inclusive gaming industry.

“With thousands of programmers, animators, and producers in attendance, the Game Developers Conference is a great place to take the pulse of the industry.  This year, much of the chatter had to do with challenging the game industry to move out of its comfort zone, whether that be escaping well-worn game design conventions, embracing more diverse characters, or making the development culture more inclusive to women.”

    • #gdc 2013
    • #game informer
    • #video games
  • 3 days ago
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Print advertisement for ATARI from 1982 featuring a young girl playing video games.
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Print advertisement for ATARI from 1982 featuring a young girl playing video games.

    • #video games
    • #girl gamer
    • #gamer
    • #advertisement
  • 1 week ago
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Mansplaining: Sending patronizing emails to a woman who researches video games for a living to inform her that a game called Metroid exists.

— Feminist Frequency (@femfreq)
May 4, 2013
    • #mansplaining
    • #Metroid
    • #video games
    • #thishappensdaily
  • 2 weeks ago
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I recently spoke with CNN International about online harassment. I have to say I was a little taken aback by how terrible the interviewer was. Predictably they tried to frame me as a “victim of trolls” but I did my best to try to re-direct the conversation to a more systemic big picture understanding of the problem.

Note: As always don’t read the comments on YouTube.

    • #cnn
    • #feminism
    • #online harassment
    • #video games
  • 3 weeks ago
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Here are a few images by photographer Alex Lazara from my visit to the Rusty Quarters Retro Arcade & Museum in Minneapolis Minnesota.
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Here are a few images by photographer Alex Lazara from my visit to the Rusty Quarters Retro Arcade & Museum in Minneapolis Minnesota.
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Here are a few images by photographer Alex Lazara from my visit to the Rusty Quarters Retro Arcade & Museum in Minneapolis Minnesota.

    • #Anita Sarkeesian
    • #Rusty Quarters
    • #arcade
    • #feminist frequency
    • #video games
  • 1 month ago
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I was interviewed for this week’s Entertainment Weekly (March 8, 2013) about female video game characters and gendered harassment in gaming.
Note: The article is called “Lara Croft’s Next Adventure” by Keith Staskiewicz and was published in the March 8, 2013 issue.  It is also available to read online.
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I was interviewed for this week’s Entertainment Weekly (March 8, 2013) about female video game characters and gendered harassment in gaming.


Note: The article is called “Lara Croft’s Next Adventure” by Keith Staskiewicz and was published in the March 8, 2013 issue.  It is also available to read online.

    • #video games
    • #Entertainment Weekly
    • #Interview
  • 2 months ago
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While working on my upcoming video series Tropes vs Women in Video Games, I was reminded of the first remix I made but never publicly released.  It was back in 2009 during a grad school course called “Cultural Studies of Educational Technology” taught by Jennifer Jenson at York University.  The 3 1/2 minute remix is a little rough around the edges but I thought I’d pull it out of the archives and share it with you.   In this transformative work, I combined game footage with clips from popular televisions shows - Buffy the Vampire Slayer, Star Trek: The Next Generation, Angel and Bones.

Here’s what I wrote about the remix when I was back in school:

Taking theoretical ideas and expressing them through art can often create tension between what is viewed and what is intended.  This mashup assignment is no different.  As I thought through the ideas and concepts we read surrounding video games as educational tools, I began to think about the place video games have in pop culture: a source of amusement, often played by and/or marketed to boys, and the (erroneous) notion that it lacks any educational value.  My remix is twofold:  the first and primary aspect is intended to explore the ways that video games can facilitate problem solving skills, pedagogical techniques for sharing skills and information with peers or with those who know more or less about a specific topic.  The secondary aspect is a critical look at the fan boy culture of video games and the systemic misogyny and/or sexism prevalent in many popular games… and I tried to wrap it all up in a fun, amusing and accessible format.

    • #video games
    • #remix
  • 4 months ago
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Check out these awesome stickers for GaymerCon Kickstarter backers (now called GaymerX).  My favourite is “Everyone Games”!
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Check out these awesome stickers for GaymerCon Kickstarter backers (now called GaymerX).  My favourite is “Everyone Games”!
Zoom Info
Check out these awesome stickers for GaymerCon Kickstarter backers (now called GaymerX).  My favourite is “Everyone Games”!
Zoom Info

Check out these awesome stickers for GaymerCon Kickstarter backers (now called GaymerX).  My favourite is “Everyone Games”!

    • #video games
    • #GaymerX
  • 4 months ago
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Oh no! There is another Humble Bundle and another Steam sale. My virtual game library might be getting a little out of control.
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Oh no! There is another Humble Bundle and another Steam sale. My virtual game library might be getting a little out of control.

    • #video games
  • 5 months ago
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I was recently interviewed for this TV segment on Canada’s Global News about the epidemic of harassment women face in gaming spaces. 

Also interviewed for the segment were Grace from the website Fat, Ugly or Slutty, Brenda Bailey Gershkovitch founder of game studio Silicone Sisters Interactive & James Portnow from the gaming webshow Extra Credits.

Source: globalnews.ca

    • #video games
    • #harassment
  • 6 months ago
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Feminist Frequency is an ongoing web series of video commentaries that explores the representations, myths and messages in our media. Created and hosted by Anita Sarkeesian.

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