When I opened the latest issue of Game Informer magazine I was surprised to see a quote from my own GDC talk “Equality or GTFO: Navigating the Gendered Minefield of Online Gaming Spaces.”
The section titled “Overheard at GDC” features many female voices including Robin Hunicke, Brenda Romero, Susan O’Connor and Elizabeth Sampat discussing their desire for a more inclusive gaming industry.
“With thousands of programmers, animators, and producers in attendance, the Game Developers Conference is a great place to take the pulse of the industry. This year, much of the chatter had to do with challenging the game industry to move out of its comfort zone, whether that be escaping well-worn game design conventions, embracing more diverse characters, or making the development culture more inclusive to women.”



